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DEV DIARY OF GRAEME DEVINE
Graeme Devine
Apr 4, 2021
Procedural Generation with a Wave Collapse Function
Lots of talk lately about procedural worlds. Metropolis (the 1987 version) used procedural 2D streets. 2D as in left and right scrolling...
Graeme Devine
Mar 28, 2021
Metropolis 1987
So today I’ve been heads down in 1987 looking at the old Metropolis game. Some parts of it are worth remembering like it’s method of...
Graeme Devine
Mar 22, 2021
Ship of the Dead - Part 2
I realized I’ve been offline since the Ides of March and a lot of you may of thought I had gone the way of Caesar. No such luck. I’ve...
Graeme Devine
Mar 14, 2021
AR Ship of the Dead
Sorry for the lack of status. One second it’s February the next it’s the middle of March and there is just not enough seconds in the day...
Graeme Devine
Mar 1, 2021
Object Recognition
One of the problems I have is datasets. I can make more, sure, but that’s hard. So it’s easier to stick with ones others have made when...
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