Graeme DevineApr 4, 2021Procedural Generation with a Wave Collapse FunctionLots of talk lately about procedural worlds. Metropolis (the 1987 version) used procedural 2D streets. 2D as in left and right scrolling...
Graeme DevineMar 28, 2021Metropolis 1987So today I’ve been heads down in 1987 looking at the old Metropolis game. Some parts of it are worth remembering like it’s method of...
Graeme DevineMar 22, 2021Ship of the Dead - Part 2I realized I’ve been offline since the Ides of March and a lot of you may of thought I had gone the way of Caesar. No such luck. I’ve...
Graeme DevineMar 14, 2021AR Ship of the DeadSorry for the lack of status. One second it’s February the next it’s the middle of March and there is just not enough seconds in the day...
Graeme DevineMar 1, 2021Object RecognitionOne of the problems I have is datasets. I can make more, sure, but that’s hard. So it’s easier to stick with ones others have made when...